(RBM) Realistic Battle Mod - Steam Community If you want detailed description of the mod features and systems, again read the description and article or even discussion section on Nexusmods If you want to make sure you have latest version, again check the Nexus If you want other minor mods that come with RBM - Nexus If you want version of the mod for previous versions of the game - Nexus
We need to talk about Realistic Battle Mod : r Bannerlord - Reddit In Bannerlord 500 infantry vs 500 infantry lines clash takes 30-60 seconds when all soldiers suicide not giving damn about any defense - meanwhile player: "It's still too long" :) BTW: In Bannerlord 500 vs 500 clash finishes with one side completely annihilated and other cheering victorious with 10-20 alive
Bannerlord RBM Tier List (Realistic Battle Mod) : r Bannerlord - Reddit Bannerlord 1 0 2 - RBM 3 5 0 I did not find ANY tier list for the Realistic Battle Mod (instead vanilla game has so many - most are rubbish anyways) I made some rough tests in the custom player battle mode with RBM (no matter if it's pikeman or swordsman - just same main class etc) Infantry: 1
RBM Sucks! : r Bannerlord - Reddit One of the biggest late game flaws of Bannerlord is how compositions get messed up towards the end of the game Factions that are getting rolled come to battle with stacks of T1-2 units and in RBM especially its HORRIBLE because they literally cannot touch the factions that are doing well and have stacks on stacks of big boys
RBM Realistic Battle Mod - is it worth it? :: Mount Blade II . . . RBM really overbalance the game, especially with high skill in 2h or polearm, you can kill with one hit, no matter who I think overbalanced nails it There is always a fine line between making a game realistic and having good mechanics that make the game fun to play While the base game is a bit too far of, RBM seems to go the other way
Bannerlord - realistic battle mod archery : r mountandblade - Reddit With RBM, arrow weight determines the *maximum* potential damage that can be done IIRC it's roughly 2 5 points of damage per gram of arrows, multiplied by 1 15 if using Cutting The idea as was explained to me was that anything above the maximum would theoretically snap
[Bannerlord] Realistic battle mod honest review : r mountandblade - Reddit I only came to Bannerlord after 1 0 so I'm still taking a look at the mods for the current version to see what sticks I personally prefer Modifiable Armor Modifiers in place of RBM's armor damage re-balancing because you can fine tune it to where you want De Re Militari in place of RBM's troop module(It even uses RBM as a root requirement)
Realistic Battle Mod - How good is it ? :: Mount Blade II: Bannerlord . . . RBM is a pretty good mod that tries its best to bring everything closer to realism Throwing a javelin against a full-plate, or slashing at it with a blade isn't gonna do much Try crushing it with a mace and it caves in well enough Try stabbing with your sword through gaps, and you can oneshot armoured opponents too
How to deal damage in RBM? : r Bannerlord - Reddit I’d recommend using RBM tweaks for cut damage I do, and I quite like how 2 handed axes are now actually usable because of it Also not sure if it’s RBM or the Tweaks but it adds a lot more diversity to throwing weapon’s effects Javelins are weaker but are very long range, and crunch shields all the same
Realistic Combat Module Tips (for me) : r mountandblade - Reddit - RBM bows only go up to 200 pounds of draw weight and even Battanian Fian Champions only use 180 draw weight bows, while every other archer goes below 170 These are perfectly reasonable draw weights - Since RBM 2 2 1+ (Dec 2021), archers hold 3 arrows at a time thus reloading faster if their bow skill surpasses the bow's difficulty by 70 points