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- How effective were depth charges in WWII? : r AskHistorians - Reddit
The effectiveness of depth charges depended heavily on three factors: the sensors used to find the submarine, the size and composition of the explosive charge, and the time the charge took to sink The first limited charges in three main ways Firstly, submarines could only be attacked if they could be found - difficult to do without sonar Asdic, as the RN and USN found in WWI Secondly
- I dont understand Depth Charges (help please) : r Barotrauma - Reddit
The depth charges detonate on impact with something They deal explosive damage on their own, the slot inside is like a bonus payload You can put any explosive inside and it will be activated alongside the depth charge
- How Splash Damage and Depth Charges Work against Submarines
How Depth Charges Work (more) We have seen how much damage and how large areas the DCs create, but there is more to know about them
- Hidden Features to Protect Submarines Against Depth Charges
The disappearance of depth charges above submarines and the insanely small radius needed for a direct or splash hit, combined with a buff in sub maneuverability and the random display of ping indicators - its no wonder why airstrikes seem so ineffective against subs
- For DD mains - comparison of depth charge capabilities
The below chart is my fat-fingering of all DD's with depth charges (that I have - missing a few), from port stats view, and relative comparison of their rating, damage, DC number, and number of charges (groups) Might be a few errors - let me know WG admits that Cossack B Sims B omission error, but Okhotnik is intentional This should give you a good idea of whether you should risk going
- How do decoy depth charges and depth charges work? : r Barotrauma - Reddit
Depth charges will slowly sink and detonate when hit a solid structure of any find They can explote by hitting creatures and also i think they also detonate by being shot
- Depth charges questions : r Barotrauma - Reddit
Depth charges get launched from depth charge, er, tubes, whatever they are You can launch them from most ships' command consoles If a depth charge has a grenade or explosive inside it, it will detonate when it hits something Decoys don't need a battery, and when using it, turn off your sonar so the wildlife follow it instead of you
- Depth charges? : r FromTheDepths - Reddit
Instead of setting different depths, you can just set the buoyancy to -0 5 A thumper head can also make your depth charges sink faster by reducing drag I would also argue that a few medium missiles perform better than many small missiled but that is largely subjective Outside of that a CRAM using the bomb chute with a fuse to detonate below a certain depth is your only other choice fo a
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